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We just put 99 Levels To Hell on Steam Greenlight and we need all the upvotes we can get,
You want the game on Steam right?!
99 Levels To Hell enters Steam Greenlight
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Harry featured on Amazon Appstore
Just heard from EA that Amazon have featured us on their webstore. It'll be quite interesting to see some sales numbers since kindle seems to have grapped quite a large market share on the tablet market. We'll post some numbers later (if they are interesting :))
Harry is out on Android

Finally "Harry the Fairy" has passed EA's QA and has been released to Google Play.
Get it here http://bit.ly/LhT3WZ
“99 Levels To Hell” Starts Alpha Funding
The game has been in pre-alpha for about a month and we are proud to finally release the Alpha.
The Alpha features:
- 1 Pet
- 2 Boss Fights
- 2 Dungeons
- 20 Levels
- 5 Enemies
- 9 Weapons
- Gold
- Bombs
- Shop
- Portals
You can support the further development of the game by buying early access.
The Alpha is live on http://underground.indiecity.com/game/99-Levels-To-Hell
99 Levels To Hell (pre-alpha build 0.0.3)
I've been really busy this week so here is a new build!
Change-log Pre-Alpha 0.0.3:
Enemies:
- Fixed "gets stuck"
- New animations
- New timed shooting and animations
- New Sounds
New Lighting (optimized):
Level Spawn:
- You wouldn't get the same level in the first 10 level
- Added two more levels
- Added more special chests and shops (higher chance of getting new weapons and protectors.)
First Pet/Protector:
- RedOrb, protects you and kills enemies on hit
Art:
- More art for the first Dungeon "The Castle"
- Fixed resolution, Barrels, Boxes, Weapons
- Added shadow, Ladder, Pillars
Weapons:
- BlueStaff got bouncing bullet
First Boss fight:
- Knight On Wheels!!
Build:
- Window mode and more resolutions
- The game ends at level 10.
See how we build levels for "99 Levels To Hell"
The editor is almost done, just added portals.
We made this short video showing how we build levels.
Follow development closer here
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